Here’s a scene i’ve been working on. I am very interested in interior design / arch and realism. I recently switched to Luxrender in order to get physically correct lighting.
The first image was rendered for 4 hours, so there isn’t much noise, but i messed up the Luxrender volumes and as you can see the liquid and the glass are overlapping, creating artifacts.
The second image was rendered for a shorter time, but i fixed the volumes and the glass, so there’s no overlapping geometry.
I am using a bump map for the table which i know could be better. Any comments on how this could get better?