I’ve seen some great architectural visualisations here on forum, so I decided to share some pictures of my current project (with few questions).
black spots (random, but usually where glossy reflections are). I suppose this is somehow connected with treshold in adaptive sampling in material setting, but maybe some coding guru knows how to prevent it (or - if it’s bug: fix it:).
What is simplest, quickest method for making decent 360 :spin: degrees enviroment from live photos? Some links maybe?
I can’t figure how to make fast good looking plants. And it obviously shows on my renders. Could anyone share plants object library, or links/tutorials, pls? :eyebrowlift:
Some info about renders: all pictures are single scene, multiply cameras, everything rendered in Blender internal renderer without any additional applications - I’m not sure if compositing nodes count as postproccesing?
Also I’m not sure about render times - I left everything for one day and when I got back home renders are ready. It’s surely faster than anything with “unbiased renderer” in title.