I´ve got a question… maybe someone has an idea.
What we got in a nutshell:
---+-> a rig | +---+-> a masterbone linked to the rest of a rig controlling all other control bones... | +---+-> Control Bones to individually control the deformation bones constraints | +---+-> Deformation Bones with TransformConstraintScale and TrackTo.
I got 2 deformation bones. Those 2 deformation bones got 1 Transform constraint on them, Loc>Scale controlled by 2 control bones and a Track-to constraint also to the same 2 control bones.
now with the other 2 control bones, i can adjust the scale and orientation of the deformation bones. just as planned
now i create a masterbone and parent the 2 control bones to this masterbone. I am still able to control the 2 control bones individually and with the master bone the 2 control bones move… unfortunately only track-to is working, scale isnt… same goes for transform:rot>loc
If i move the master it isnt working… if i set the evaluaten space to local_with_parent it is working but only partly… if i link the masterbone to the rest of the armature everything goes crazy because now the local_with_parent also evaluates the parent…
Then i thought, maybe i could make cache bones in the link master <—cache—> control and copy LOC… i am too tired now to try it and anyways i am pretty sure the control bones loose their ability to be moved individually…
Anyone got an idea how to solve it? or work around it?