Internal Basic Render Makes a Wrong Turn

Hey, can you guy help me with this… I was doing a basic internal render F12 and changing the camera position and then bam, all the sudden I get this… (see before and after attached images). I just want a basic render… but not that basic. I have no idea which of the 1001 buttons I pressed or what I did in blender controls. Thanks.


Select the object and go to the ‘wrench’ button (modifiers) and see if there is a modifier there. Looks like maybe you hit Ctrl + 2 and have a subsurf modifier on it.