V2.49
Hello, Coders
I am interested to know how the maths are done in Blender.
Are they done with float double precision ?
-
I ran into problems as soon as the distances are important (working in deep space…
)
I have already been obliged to rescale down a whole project (you know how easy it is…) because it went beyond limits. -
Rendering becomes crazy when the objects are too far from the camera.
As I targetted the camera to a object getting away, the camera refused to stay where it was and followed the target, as there would be a limit to the distance between target and camera. -
There is also the problem I submitted in my thread
http://blenderartists.org/forum/showthread.php?p=1568741#post1568741 -
I also find that in the interface, there is not enough precision in the entered numbers.
3 decimals are poor when you go near 0.001.
All of this leads me to think that some rounding occurs. Has the subject already been discussed, did someone run into similar problems ? Are there some changes in this respect in 2.5 ?
Sorry if I posted this in the wrong place.
Thanks in advance for your advices