There is a tree, about a hundred leaves, two sun lamps and some fog. And there is a texture with an alpha channel used for leaves. The leaves render well, I have just turned down specularity which was causing some of the leaves to show their rectangular planes… The main problem persists in trying to render the fog:
I have the basic scene set up in Cycles on layer 1 and smoke region in internal on layer 2. I read I had to do it this way because Cycles didn’t support fog, but am now stuck. When rendering fog it is masked based on topology of layer 1, not textures, so the end result looks horrible because of the sharp and edged holes in the fog. How could this be fixed?