Internal Weights Painting

Hi,

I am painting weights for the inner mouth of a character.
I found really difficult to do this, since the wireframe mode it doesn’t really act as wireframe (I’m not able to see through).
The polygons of the face are occluding the gum, that is what i need to work on.
I could just try to do this adding weights in edit mode manually to the vertex, but it would be great to have the possibility to work dynamically on this. Also, hide polygons doesn’t apply while working in Paint Weight mode, that could be a solution.

Is there any way of doing this?

Thank you very much!

Also, hide polygons doesn’t apply while working in Paint Weight mode, that could be a solution.
It does when you have face selection masking. That also only paints on the selected faces so giving more control to where you paint


You could also use the Mask modifier so you can Hide/Show only vertices in a particular vertex group


Oh, this is great. Thank you so much.

I think you could also just hide parts you don’t want to paint by selecting them and pressing H.

Not on its own. That’s why I said you have to enable Face Selection Masking for them to be kept hidden in weight paint mode