I am painting weights for the inner mouth of a character.
I found really difficult to do this, since the wireframe mode it doesn’t really act as wireframe (I’m not able to see through).
The polygons of the face are occluding the gum, that is what i need to work on.
I could just try to do this adding weights in edit mode manually to the vertex, but it would be great to have the possibility to work dynamically on this. Also, hide polygons doesn’t apply while working in Paint Weight mode, that could be a solution.
Is there any way of doing this?
Thank you very much!