I’m using hair particles to instance trees for a large forest. However, I’ve found a problem with using Interpolated children.
Some child particles end up extremely short/small, resulting in an instanced object something like 1/4 to 1/8 the size it’s supposed to be, with no way to control if and how often it happens.
Attached screenshot below:
Edit: Interestingly enough, this doesn’t appear to happen when I turn off the texture affecting Density.
The texture only modifies the Density parameter, though. Doesn’t touch Size, Hair Length, or anything that should be related to hair length.