OK, I’m modeling a L22:
with a SUSAT optical sight. Basically it’s two cylinders intersecting at right angles, like this:
How would I do this?
I’ve seen tutorials just making two separate parts, and leaving it at that, and i’d resort to that if i had to, but rather not.
Another way id usually do it is by skinning the faces around it, but i can’t get this to work properly.
The third way is boolean. I tried with little success, mainly in the form of non-manifold meshes.
Is there any other ways?
Included is the .blend file to see what i mean.
L22.blend (170 KB)