Intersection of curved surfaces

OK - Me again!

I have two cubes joining on the same plane at 90 degrees - each cube has a rounded edge - I’ve tried using boolean functions to unite or difference them (with disasterous results).

What I’m trying to do get each cube so I can unwrap it and know where the join line is - (hope that makes sense) - it is the joint of two levels of brickwork (talking texture here) and I need to put to graphically place a grouting line along the joint.
:smiley:

Attachments




Ok, here you go:

First, take your mesh the way it is now:
http://img99.imageshack.us/img99/9906/startqj7.jpg
and select one of the vertices:
http://img155.imageshack.us/img155/8503/selectfirstfj5.jpg
then, move it so that it is on the same line as the corresponding vertice above:
http://img99.imageshack.us/img99/213/movedfc8.jpg
repeat this for the other vertices:
http://img149.imageshack.us/img149/1655/truemovedrc7.jpg
now move the top vertices down to meet with the newly placed ones:
http://img99.imageshack.us/img99/3621/movedtopdownpd4.jpg
do this for the other top vertices, and then delete the inside faces:
http://img149.imageshack.us/img149/7026/deletefacesta7.jpg
now merge the vertices (or use remove doubles if they are exactly the same place):
http://img155.imageshack.us/img155/5812/mergeck1.jpg
do this for all the vertices, then unwrap and texture.

Fantastic - thanks - I’ll get back to it

:slight_smile:

There is a good tutorial on the french site
to make the kind of curve you have in the first image in you post

look at this

http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_nurbsurf01.htm

http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_nurbsurf02.htm#haut_de_page http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_nurbsurf02.htm

if anybody knows where yo find the English version for this let us know

Tanks & Salutations