Interstellar travelers

So, this is my first WiP thread here, so I guess a little bit of an introduction is in order. I’m Mat. Hello. I’m currently in the military and have been teaching myself Blender over the last five months while I’ve been deployed (though I fiddled around with it a few years back). I can’t say I’m the good, but I’ve been working tirelessly for hours every day trying to improve my skills, actively doing tutorials and practicing. In about a year, when I get out of the military, I plan on going to an art school for animation. Well, that’s it for the introduction, on to the WiP.

This little guy is actually the second incarnation of this alien model. The first was my first project I was attempting on my own and, though it actually came out pretty good considering my knowledge of the program, I have to say that I believe this version is much better. I completed the mesh up to this point over five hours and plan texture and rig it next. I don’t think I’ll be doing any sculpting, because, unfortunately, my laptop just can’t handle it (though in about a month I plan on getting a new one, so all that will change! Bwahahaha!).

Anyway, any critiques are always welcome! Thanks for stopping by!

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Today’s update: the Tangent Normal Map. I ran in to some problems baking the map (I.E. I crashed Blender four times), but I solved them quickly enough by applying the mirror modifier and adjusting the subsurf on the high and low poly versions to be equal. I didn’t think my computer would be able to hand sculpt mode, but I guess I got the base model to a low enough poly count to begin with. Anyway, here is the little guy with the Tangent Normal Map. Next on to the color map. I’m trying to decide how to match up the Tangent Normal Map so that his bumps end up colored.

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Well, I finished the color texture and started on the armature.

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