Hi, just found this paper today, and thought it may be useful for Blender development.
It’s a technique that implements lightcuts with some sort of irradiance caching.
The author claims 1 or 2 orders of magnitude faster renderings compared to a classical photonmap+irradiance cache.
Since lightcuts algorithm has been implemented as a GoogleSOC, I wonder if that could be integrated in the Durian rendering recode. At first I thought about mailing the bf-committers, but maybe it’s better not pollute developer mailing lists.
So can anyone in touch with the developers tell them about this? Thanks
bump only 1 view: maybe I have to change the thread’s title to lure more people in?
The view counter is broken right now, so don’t sweat it too much.
looks interesting, i’d mail it to bf-commiters if I were you, that will let a lot of people know about it.
oh, the counter is broken, thanks for telling me :o
@JayDez: I posted here first because I don’t think that spamming the mailing lists is a good idea. Maybe in a few days…
Or, be me and do it yourself
Your title…it is misleading…-anyway…they are interesting, but they are not “intended” for Durian/Sintel, as the title of this thread suggests.
Yeah, you’re right. Sorry but english is not my native language. I’ve changed the title, is it better now?