Hi, just found this paper today, and thought it may be useful for Blender development.
It’s a technique that implements lightcuts with some sort of irradiance caching.
The author claims 1 or 2 orders of magnitude faster renderings compared to a classical photonmap+irradiance cache. http://www.mpi-inf.mpg.de/~rherzog/ http://www.mpi-inf.mpg.de/~rherzog/Papers/herzogEG09.pdf
Since lightcuts algorithm has been implemented as a GoogleSOC, I wonder if that could be integrated in the Durian rendering recode. At first I thought about mailing the bf-committers, but maybe it’s better not pollute developer mailing lists.
So can anyone in touch with the developers tell them about this? Thanks