I was playing around with bezier curves and proportional editing to make things twisty and bendy, and decided, for fun, I’d make a wormhole/vortex thing, like in Doctor Who or Farscape, and have a ship travel down it. One bezier curve is the path for the camera, and one is the path for the ship. They both bounce around very roughly following the inside of a long bendy twisty tube. Quite easy to do, and it works incredibly well. I knocked this together in about 20 minutes.
So here’s the question: I want the ship to spin. There are two ways to do this: one, the ship would spin on the same axis it travels along, so it travels in a sort of corkscrew motion through the vortex. This would look more like the Farscape module in a wormhole. Or, two, the ship could rotate approximately perpendicular to its axis of travel, which would look more like the TARDIS on Doctor Who. I figure I could use the NLA action editor or something, or just keyframe it, but I’m wondering, does anyone know of a way that is relatively simple, like telling it to follow the path of a bezier curve?
Check out the .blend. As you can tell, if you’re nerdy enough, I decided to do the Farscape style for this one. Ideas?
blendscape.blend (173 KB)