Inventory

I want to make an inventory.
So, it would have different features:
-add item found on the fround
-assign items as clothes and weapons
-use items like potions and so on
-i don’t know…

So, what i know by now is that i should overly a scene while the one in background is paused.
I would like to write it by myself in python (at least to learn something and to know how the code works)

Can anyone explain how an inventory works?
What is the best way to store items, apply them to the character, indicate how many items of a specific kind do you have, and so on?
Thank you a lot :slight_smile:

(i searched in the forum, but i didn’t find anything that teach how to do it… :spin: )

Have a search for inventory at the resource forum. It should show you same enhanced inventory systems.

i have this problem as well. know next to nothing of python and i can’t really even begin to figure out how to make the inventory. all the tutorials i’ve come across are out-dated, to include the ones in the resource section of the site.

if anyone would be so kind as to make a simple example blend file in 2.5, i’d be insanely thankful.