Hi,
I have followed maybe 8 different tutorials on very simple rigging and inverse kinematics, and every time except one, I get the same slightly incorrect result, I have used many different models and just once, it worked with a downloaded mesh. I hope the blend file explains this better, but it is a super simple low-poly humanoid, with an equally simple rig. I apply the IK as instructed everywhere on the internet, and I end up with the knee/elbow pulling to the wrong place. in the knees case they bend inwards toward the body midline, but elbows bend downwards. Here is the blend file: https://pasteall.org/blend/1f9e2caef9d24ad7b5c2ebec607c178a
I have attached a picture too, hopefully you can see the issue.
Thanks very much for any help
