Inverse Kinematics

(munkey_mike) #1

I know that when you choose to animate a character, you can apply inverse kinematics for ease of use as well as other abilities. I want to know whether IK is faster than using straight bone manipulation in the realtime engine. Thank you all!

(saluk) #2

IK is probably just a tad slower, but it mostly depends on your bone structure which bones you want IK on and which not. It definately makes animating easier.

I suspect that when you run the game it might switch the ik to actually be in the animation anyway, I wouldn’t worry about it being too much slower than not.

Then again, I could be wrong.