Hey guys, Im having quite a Little Problem:
I started to bake out some Ambient Occlusion Maps, which worked fine for the bit but at one Object it started to invert the other side of the AO map onto the another:
As you can see, it just copied the Location of the Camera place onto the other side. Im using a mirror modifier, so that would be my guess for the Problem, but I cant turn it off, otherwise I end up with the camera side (or vice versa) no getting the correct bake.
Please help!