hello friends its been a while since I posted here im trying to bake the hi-res data from an object I sculpted to a lower poly object for a project, but the normal seem to be reversed in places ive fiddled around with it for a while with no luck
heres the low res
and hi-res
Cone
(Cone)
February 13, 2014, 5:38am
2
I know that you can invert The Normal Map in the Cycles Material Nodes but i don’t know if that’ll work with BI.
part of the normal map is baking in one direction and the other in the other direction so if I flip one side the other side will become reversed
Cone
(Cone)
February 13, 2014, 6:02am
4
Ah okay now i get it.
Is your low poly model in the right position under your high poly while baking? Maybe you can make it a little smaller?
yes it is ive tried making it larger also.
Cone
(Cone)
February 13, 2014, 6:16am
6
I think making it larger wouldn’t work, it has to be inside your high poly model, but i’m not an expert, sorry
Cone
(Cone)
February 13, 2014, 6:18am
7
Did you check the “Normal Map” box in the Image Sampling settings?
Wow! I can’t believe I missed that thank you very much you just made a very sleepy person very happy.