Does anyone else have this weird problem? If so, did it show up in one of the latest versions of Blender?
Very simple scene, just a sphere with a monochromatic Emission material, and a plane below. When I try to add glow and/or glare effects via the compositor (in the same way that’s worked before, per the Wow Factor’s instructions), I get this odd inverted color thing.
Is the “Screen” mix node now not the way to combine nodes/node effects?
P.S. The top “render layer” input is the plane, the bottom input is the sphere.
P.P.S. Odd; putting the screenshot in here counts as too many characters to upload. See attached image instead. (If it works…)