Quite often I find rigged objects having incorrect directional lighting (point or sun lamp). It seems to only be solved by removing shading completely and is very frustrating (since normals are facing the correct direction).
Has anyone else had the same problem?
If you create a new lamp facing the opposite direction and put it in a group and give the material of the rigged object the light group, it should work.
never seen this one before. i use armatures in “Blender” mode and not “BGE” mode. make sure nothing is negative scale, or any scale for that matter.