Inverting Fresnel Rim Effect?

I’m having trouble figuring out how to invert the edge glow on my light setup. I want the black transparency to become the rim and the glow inside the rim. Any help?

Not sure but maybe try an invert node after the fresnel node

You can try any of the following

  • switch the inputs of the last mix node
  • or change the value of the layer weight node to 0.95
  • or place a color ramp node between layer weght and the math node and revert the sliders of the color ramp