Invisible Stuff in 3.2.0 Beta

20220513Startupblend.blend (1.1 MB)

That’s my 3.1.2 startup blend. When I open it in 3.2.0 beta (any of them, latest attempt on today’s) I can see the Default Cube, but neither Suzanne nor my Ground object are visible in Object mode (although they are visible in Edit mode):

I’ve verified they’re neither Hidden in the Viewport nor Disabled in the Viewport, and tried Shift-H / Alt-H a few times, didn’t help. I’ve tried with other blend files, same problem – only the Default Cube from the blend can be shown, although newly added objects show just fine. Have I found a bug, or am I just missing something?

This post to bring up the topic’s infobar.

Both the Plane (ground) & Suzanna appear visible to me without any changes when I open your uploaded blend file.

Blender 3.0 (official)

Blender 3.2 (UPBGE 0.3.2)

I think you forgot to set your custom blend as your Startup File in your Blender 3.2.0 beta version. You can do this by going to:

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If you look at my screenshot you’ll see that the file’s opened and both Suzanne and my Ground object show in the Outliner, but not in the Viewport. And I appreciate you testing this in 3.0 and the UPBGE, but you’re not showing that you’ve tried it in the latest Blender 3.2.0 beta from, which is where I’m having the problem.

Looks like a bug to me, especially since it’s version specific. Since it’s a daily build you’re using, a bug report will probably get noticed and resolved a lot more quickly :slight_smile:

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Is it a bug happening to others? Or something I’m doing wrong? Is it a bug that’s been reported already? (I haven’t spotted it, but that doesn’t mean it’s not there).

I read the manifest fairly often, and I haven’t seen it reported. I don’t think it’s something you’re doing wrong, although it’s hard to say precisely, but it’s always worth a report. If it’s already been reported, they’ll just merge it

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I just downloaded the daily Blender 3.2 build from:


Opened your blend with no changes and everything appears normal. I’m using default factory settings as well.

Maybe it’s a operating system or graphics vendor issue.
I’m on Windows 11 Home with a NVIDIA GeForce RTX 3050 Ti Laptop GPU.

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Windows 10, AMD Radeon R5, an HP laptop. And, fiddling around with it, I just found that killing the subdivision made them both visible again. That reminded me of something I saw on StackExchange recently (“Go to Edit → Preferences → Viewport → Subdivision and disable GPU subdivision”), tried it, and it worked! It’s a known bug with AMD graphics cards.

Guys, thanks so much for helping with troubleshooting, really appreciate it!