ahhh, help, i am working on a bunker design, and i would like to be able to get some interior shots of it, the rooms and hallways etc, i would like to know how i would be able to make the outside mesh of the object invisible, and keep the interior mesh visible…
a one sided mesh type thing, how do i do this???
i hope you understand me… what i mean… is well, two sided meshes you can see from inside or outside, onesided meshes you only see one side, like one sided glass windows… i want to make the mesh have an interior side only, that way i won’t see the exterior of the bunker, and i will be able to clearly view the interior of the halls and rooms… yeah…
If any walls of the mesh that are viewed by the camera on its outside face are invisible, its like they are not actually even there. In this case why not just seperate the mesh to remove these to another layer that you dont render.
I did an interior recently and I found the easiest way was to have each wall as a separate shape. They just overlap at the corners. That way you just move a wall to a separate layer when you want to render. It would be nice if the hide feature worked for rendering as well as editmode but that could cause problems with people not remembering they hid certain things.
You could also try mapping an alpha texture onto the object but that’s much more hassle than using separate walls.