Invulnerable ?

Been a long time since i made anything at all in blender, up till a week ago when i made an animation for a fanart-contest.
Since then i’ve been trying to make a side scrolling shooter, level design, enemies and ships are already drawn but i can’t get the game logic working properly.
When spawning targets a certain percentage of the spawned objects seem to be “invulnerable”, ie. not be deleted when hit by laser. This is really annoying and would mess up the game severely. I’ve got the current blendfile up at http://home.planet.nl/~rutte009/shooter.zip
If anyone has any idea how to solve this i would really appreciate it if you told me how you did that and perhaps send me a modified file.

Thanx for your attention,
FraceR

Sensors on added objects seem to have a lot of bugs :frowning: I think if you try and use a near sensor it might work better.

The only time the ships become “invulnrable” is when they are hit through a laser pretty much right when they spawn. I moved the empty that added the ships back and every ship died when it was hit.

Pooba

http://www.caveproductions.zeenet.org/3dgames/SmashBlaster.zip

this is what you want.

already done bro :wink:

doogs