Exploring the iPhone (again) in Blender because it’s just such an absolutely beautiful piece of tech.
Nowadays, my goal is realism by removing the 3d from a render. Modelling the product, easy. Taking the 3d off it after the fact, not so easy but I’m getting there. Those who have worked in 3d know what I mean. Film grain, chromatic aberration, lens distortion etc. Just going back to that film look which makes things more tangible.
