I was commissioned to do a proposed design for the iPhone 2 for a magazine article. This saw print many months ago before the the release of the iPhone 3G. Textures were done in Photoshop and everything else was done in Blender.
The render for the magazine was for 17 inches by 11 inches at 300 dpi. Blender handled the task admirably. This was my first time to use Blender in a professional job. I am now currently using Blender for almost everything I output in 3D. I’ve been playing with it for years. There is just no reason not to use it anymore. The past few years in development were just phenomenal.
Here is a back view. The article proposed many colors to the fictional iPhone 2. Along with a slot for an SD card, cameras on the front and back, and a larger screen.
Thanks for viewing.