How should the new IPO drivers be used to control an eyelid using bones?
In my setup, there is a bone that points along the negative(?) y-axis. It is used as the target for a constraint which moves an eye. Now, when rotating this bone on its local z-axis, the eyelid should move -> close when rotated downwards (pointing in the direction of the negative z-axis), open widely when rotated upwards (pointing in the direction of the positive z-axis). I’ve got two ‘shape’ keys for the eyelids in the closed and wide positions.
When I tried to get this working, the result would always be overdone.
Can someone provide a working example in which the the eyelid behaves in the way described?