My ipo gets out of sync after several loops in game engine. The fist round it is fine, but after that it gets slightly off (delayed) and keeps getting worse with each loop and before long it gets completely messed up. It is very noticeable when in relationship with other actions and sound. Does anyone know the solution?
Check the start and end frame parameters
Also IPO/Action actuators in play mode (flipper/loop) play with 25fps
while property mode plays with the speed the property changes. If it increases 1 each tick it will play with 60fps.
Thanks Monster, I fixed it.
Something interesting that I found about IPO/Action play speed:
It actually uses the “FPS” setting in the Renderbuttons. That settings is, by default, 25, but you can increase it to 60 to get it to play in accordance with the GE’s FPS.
-Sam