IPO in BGE

hi jus wanted to know how to use ipo’s in the BGE want to make animations in game thats all, thanks in advance.:slight_smile:

Well it depends which kind of animations you want. If you want to make an animation with bones…you use Actions instead of IPO.

If you just want something to play with no bones (for example a spinning cube), then go into animation, and hit “i” and select LocRotScale. That will make a keyframe for location of the object, rotation of the object, and the scale for it. Then set it up with logic bricks. Always—and—play IPO.

That’s pretty much it. There are tutorials for this. This is just basic.