IPO in game engine does not work...

I have set up a simple relative vertex key IPO for a cube, and put in the logic bricks so that when up arrow is pressed, then AND controller, then IPO play, it will change shape…but it does not work at all…the cube just stays there lifeless…any ideas? i would also like to know how to make the ipo move according to if i hold the up arrow down.

Why don’t you ask these questions in the GameEngine forum?

%<

because i saw the users browsing the forum and there was only me, so i figured here, i could get answers faster

any help here?

I guess you’ll have to wait until someone capable of answering your question stops answering similar queries in the GameEngine forum and happens to stumble upon the question here.

%|

Well this one is easy to answer

Relative ( and absolute) vertex keys don’t work in the game engine.

only object ipos work, and iirc only the following channels: LocX, LocY, LocZ, ColR, ColG, ColB, ColA, RotX, RotY, RotZ, SizeX, SizeY, SizeZ

[there are some ipo channels you can play with on lamps, but it is only the minimum amount to be useful]