With 2.57 out, shouldn’t the new blendigo be out as well?
Meanwhile, having fun with Octane. My old trustee 9800 seems to be holding pretty okay for now but i guess i will soon be moving up to a GTX560 or at least a 460. The attached image was done in about a couple of minutes with Direct Lighting.
Awaiting feedback.
Thanks
Anuraag
PS: There again seems to be some problem with attached images. No idea what. Just like the 787 thread, clicking on them seems to work though.
Did more work on the earphones.
I had first planned the tiny holes to be achieved by bump mapping but it turned out be totally incapable of that. Had to model the holes.
Thanks for pointing out the colors of the button markings will fix in the final render.
Revised render.
The ipod model is completely polygonal with no support from our friends Catmull and Clark.
Increased the polycount on the buttons wheel.
i dont know if this is possible in octane but i did an ipod (nano) a while back and i found that if you add a very small sized cloud texture affecting the normal as well as softening the reflection it adds allot of realism, this is my version
Here’s a new render that shows off the details on the earphones a bit more.
@natholas: the cloud texture as a bump map works well for simulating something like floor tiles or glass panels on a building which have slight imperfections due to their large size. Not quite sure if i would need to put something like that on the ipod which is rather small with relatively perfect geometry.
If you are talking about the less than perfect glossiness of the surface…then yes, i have that taken care of with the roughness parameter inside Octane. And the fine cloud texture used to be a handy technique but now it’s kinda redundant with direct control over a material’s glossiness.