i am using the latest 2.4 cvs builds and learned rigging and animating with them. i do characters for a game (not with blenders engine).
so far i simply added an action for every animation cycle i need. the problem is this generates more and more ipos in the ipo list of the curve editor. is this normal? doesn’t this get confusing if there are hundreds of ipos?
so i thought i have to create nla strips somehow to manage the animations better? …but i got very confused when i tried to figure out how ipos + actions + nla work together. i only found seemingly outdated tutorials and documentation which just confused me even more.
could anyone give me some tips how to handle something like that? are there any good tutorials or other informations?