IPOs linked to noise textures? (or Random Bone Movement)

I was wondering, is it possible to link the IPOs for a bone to a noise texture to get a subtle random movement of the bone without having to make a lot of manual adjustments to the IPO myself?

I understand that procedural textures can be used to affect other things in Blender (like animating particles), can the be used to do the same with bones?

I have never heard of that before, but if someone said it could be done, it would not surprise me.

It is not possible, but it is a neat idea.

Personally I do like this:

1 Select the IPO channel I want to randomize.
2 place mouse in middle
3 close eyes
4 move-mouse-CTRL-LMB lots of times

It is pretty random

Stefano