Hi i’m new to the BGE, and I have a problem with the IPO’s in the game engine.
I’m making an fps and I have an animation for your initial weapon when you start the game. It is supposed to rotate from a position 45 degrees below to straight forward. When you use alt-a to view the animation, it works correctly, but when I play the game, it starts 45 degrees above the animation and rotates straight up, as if the whole thing is rotated 45 degrees upwards. I included the .blend file. you have to be in the camera view. Look at the ipo and compare it to the animation in-game. I would appreciate it a lot if someone could help me. :spin:
fpsworking.blend (423 KB)