take a look at the pics below vs. my render - I think I’m about 40% there but there are obviously some shader tricks I am missing, and I have tried a lot of stuff already (many different ramp combos that came even closer than the posted version, but none looked “dark” enough like the one below. I know about the many deficiencies of the model (legs need work, no eyes, head in the wrong position etc. etc.) that stuff will come later. for now the point is to learn more about nodes and faking this awesome material, hopefully it can be done. I’d be shocked if it couldn’t.
I will email the .blend file for anyone who wants it, just don’t steal my beetle! (also if anyone has a spot for hosting it that would be great)
some things specifically - I need to know more about environment mapping, because I had planned to use HDRI but that is only supported by yafray correct? I had also planned on using yafray dispersion but obviously that doesn’t work with nodes. I also need more textures (for spec, reflection etc) and I will be UV mapping, and making slightly different textures for the legs and body sections. right now I am just trying to get an approximation to base the other shaders off of.
a few things to notice: I might be satisfied with a realistic green-to-blue-to-black ramp effect (sort of like what I’ve got) but ideally I’d like the reddish tint from the spec/reflection as well, shown in many of the images. also any suggestions about randomizing fine, transparent static hairs on the legs or simulating the glass-like coat on the legs would be appreciated. Right now I think the surface is too bumpy, and it has no colors in it except green and black (I disconnected the ramp I was using for the blue).