NadirP
August 6, 2019, 5:38pm
1
Hi!, this is a project I done a year ago to test the first blender 2.80 alpha.
It is a procedural shader animation rendered in EEVEE.
There are still some limitations with procedural bump mapping in EEVEE that look pixelated.
Still Frames (200%):
Screenshots:
5 Likes
ramjet
August 8, 2019, 11:52am
2
amazing!
I watched the animation again and again.
I like it so much!
Just curious why you chose this aspect ratio for the animation.
pixelgrip
(pixelgrip)
August 8, 2019, 12:07pm
3
Looks great,i wonder what iridescent shader do you used for this animation.or is this a random color like shader?
if you dont know, here is a good thin film shader
Update Pending: See post 72 for update v2.2
Hey everyone! Welcome to the colorful update of v2.1 of the thin-film interference node group which was originally adapted from @prutser ’s OSL code.
Here is pruster’s original thread .
This new update generalizes Snell’s law for lossy incident media (such that R+T is always 1 when the films are not lossy), adds absorption, and allows the dielectric inputs and outputs to be calculated with RGB values like everything else.
Only the “Interference”/“Thi…
NadirP
August 8, 2019, 4:18pm
4
Hey! Thanks,
I originally made the animation for an Instagram video.
NadirP
August 8, 2019, 4:18pm
5
It is based on the simple fake iridescent shader. It works by mixing the layer weight node with some noise and a color ramp.