Iridescent Noise Animation

Hi!, this is a project I done a year ago to test the first blender 2.80 alpha.

It is a procedural shader animation rendered in EEVEE.

There are still some limitations with procedural bump mapping in EEVEE that look pixelated.

Still Frames (200%):



I watched the animation again and again.
I like it so much!
Just curious why you chose this aspect ratio for the animation.:grinning:

Looks great,i wonder what iridescent shader do you used for this animation.or is this a random color like shader?
if you dont know, here is a good thin film shader

Hey! Thanks,
I originally made the animation for an Instagram video.

It is based on the simple fake iridescent shader. It works by mixing the layer weight node with some noise and a color ramp.