Hi, I’m trying to emulate with nodes a shader like the dogbane beetle in the pictures. I’m sure you can tell which one is my latest attempt. Any advice crits and suggestions on the material are greatly appreciated. the modeling is nowhere near complete. seems like it’s still missing something. a few things I’ve figured out that make it complicated.
- a glossy sheen with a very dark material underneath
- difficult gradiant falloffs
- a bumpiness underneath the glossy material (i.e. most bump normal calcs are affecting the surface of the gloss, not the surface of the ramp material underneath.
- weird filtering of light and reflections
once I get this base material I intend to alter it for the head and legs. the body of the shell has that reddish color but the head casing is more blue to green. I’m curious to know if I can do it all with procedurals, so far I think it’s promising. but tell me if uv is needed.