Ironin strategies


From time to time I encounter an “ironing” problem. One example of it can be seen here in front of the eye. The wires of this problematic area are also shown.

I know that I have to tweak verices/edges/faces but how do you solve this kind of problems effectively? What are your best strategies? Thanks in advance


it looks ok to me, i guess i don’t understand how you wish to change it. do you want it to be flatter? you can doo that by selecting the vertices you want, and hitting the ‘smooth’ button, or you can use alt-s to make an area less or more puffy.

Thank you Modron. Yes, I wanted it to bee flatter and Smooth button did the trick. It seems to work even when only one vertex is selected.