Hi Guys, I am brand new to eevee. I want to add some overall lighting to my scene, in addition to a spotlight.
The cylinder is my backdrop, and I will be shooting my object inside the cylinder.
Here is where I have applied 2 simple materials and an irradiance volume in the material preview tab:
And this is in the rendered viewport, the only way I can see anything after baking is to push the irradiance volume intensity way up, which is not the right thing.