Is a uv controlled procedural noise roughness map possible with nodes?

In maya I was able to make an impressive roughness for a character using procedural noise to control the roughness of the face. Basically black colored areas on the uvs had less procedural noise and white had a ton of noise. The black areas are shiny and the white areas are diffuse and the affect is very realistic combined with a displacement map for the face details.

Can this be done in blender?