I need to learn how to do a lot of things ( I’m a solo game dev, currently working on a demo for my first big game ) and need organized, quality training in many things.
Currently I need to learn mainly those:
- Digital sculpting ( been sculpting characters and creatures traditionally for 10+ years )
- Texturing ( next to no experience )
- Materials ( next to no experience )
- Character rigging ( next to no experience )
- 3D animation ( no experience )
- Houdini ( no experience )
- VFX ( next to no experience )
- UE4 ( 1 medium sized game prepared for production, 2 more prototypes, all TPP )
There are also things I can confidently say I’m good at, like character design but would like to improve further.
I would prefer to use Blender for most things, but learning new software like Houdini or Zbrush isn’t too much of an issue BUT I would definitely avoid Maya or 3ds max all together unless I literally can’t do something in Blender.
As for the level I’m going for here are some examples: https://www.artstation.com/mariuszkamiski/collections/743974
Some clarifications: Sculpting stylized characters, stylized textures
, realistic materials ( is that even a thing? ), realistic VFX.
So is it worth it or should I do something else?