Hey there,
I was wondering if it is possible to uv map a picture on a plane and use the alpha channel of the picture? if not, is there another way to put a picture into a scene and make it free of the planes bounderies?
thanx a lot,
Twan
Hey there,
I was wondering if it is possible to uv map a picture on a plane and use the alpha channel of the picture? if not, is there another way to put a picture into a scene and make it free of the planes bounderies?
thanx a lot,
Twan
Yes.
GreyBeard
wow, quick answer…
how? is it explained in your video tut? (cant remember)
Twan.
i found it…
maybe i didnt find it…
I see the alpha channel in my 3d window, but as soon as i render i see the picture without alpha… what do i do wrong… i use tga pictures
Twan
The black text “Test” UV mapped to a plane:
GreyBeard