This is the final render I’m trying to accomplish.
I got here by doing the following steps:
- Changed the resolution to 128x128 px
- Turned off anti-aliasing
- Turned on free style: line thickness -> absolute, line thickness -> 0.300 px
- changed camera to ortho
- added a torus
- mouse wheel zoom into the 128x128px rendered image.
When I render, the image is the expected 128x128, and when I zoom in with the mouse wheel, I make the image bigger and get that final result I showed above.
I’d like to scale it up in the compositor, but when I do I get this:
Like if anti-aliasing was still on, but I turned it off. I’m not sure how to scale it up correctly with the compositor so it looks like the final result above. I’m very sure some internal anti-aliasing is happening when I’m scaling, but I’d love to turn it off if that’s the case.