…I think those that have skills to pay da bills(Not me), can do comparable sculpting in Blender; yeah, I know Mudbox uses a few millon more polygons, and can mix super hi-res with low res, yadda yadda…But, I also agree, that some day, Blender will be the 3D app of choice, there are no other applications as robust WITH such a rapidly increasing feature set…attentive to the needs of it’s users…and are not “sellouts”.
I think that the sculpting in Blender is sweet. though, I can see how new users could get tripped up, with the “select visible” toggle, and multires implementation(well…for me, I guess I need to play with sculpting more, to absorb the forkflow)… But I love how even the sculpting has such a Blender-esque feel to it; cool hotkeys.
Daggnabbit, I just can’t say enough cool things about Blender, but I’ll always try.
p.s. Mudbox is cool, though. I tried the demo, but I am to addicted to Blender’s UI and workflow.