Is Blender going good way?

Yes, I think given the state of things it’s too risky for blender foundation to start working on such tools.
If such tools existed like many open libraries does (Alembic, USD, OCIO, OpenVDB…) , I don’t see the issue of incorporating that into blender at least as an addon. But again, it’s questionable if that should be done by BF or rather a community driven project…

Anyway, you made fair points about use of external resources, we don’t always have the time to model everything, and it’s ok to focus on other things than modeling, even being lazy can be a strength as a professional.

But to me there is already so much to do with all the free resources available. You don’t need an AI to generate ok-ish models to put in the background :

Free online ressources

https://polyhaven.com/models
https://archive3d.net/
https://3dwarehouse.sketchup.com/search/collections?order=popularity&direction=desc

So AI generated 3D models, since it’s hypothetical we can argue that produced models would be as good a the currently available one, but truth is, it’s hard to tell…
We can argue that AI generated model would be unique, they are also very likely to fail at reading our minds. I’d bet much more on procedural models to be tweaked to our linking.

If you are up to the challenge, let’s pretend I’m working on a damaged car model and I need texture for that, can you produce a few AI generated textures with actual tools to replace these ones ? :

The list of images

Broken glass :


Bullet Holes :
image
Foils :

Paint Imperfection light :

Paint Scratch :

This took me 10mn browsing my texture folder to find these, and in reality I’d spend probably 1 or two hours and look in the web too to get a lot more…
Thing is, the few time I tried I never managed to make something convincing and/or useful with an AI generator. Can you demonstrate that it’s a more efficient way of working beside the fact that it’s a very cool tool ? If it doesn’t work well with image how would it be for 3D models ?