I would like to know if Blender is the program that I need for my task.
Hopefully somebody can give me some answers or pointers.
Over at Hookedgamers.com custom maps and scenarios are created
for the game Sid Meier’s Railroads.
Up till now I have done some simple editting in the 2d graphics of the game,
but editting 3d graphics would allow us to actually add completely new industries
to the game, which is a huge difference.
The existing 3d game graphics are split up into 4 different files.
For example the grainfarm consists out of these files:
grainfarm_diff.dds, grainfarm_emsk.dds, grainfarm_norm.dds, grainfarm_spec.dds.
Each file shows a different part of the graphic.
They seem to show shapes, textures, shades and colors (guessing here).
What I would like to do is use elements from the existing graphics like walls, roofs,
floors, etc to create new buildings.
Can Blender do this for me? I am told that I probably need Nifskope as a converter
for the dds files.
If at all, how will Blender handle the existing graphics? Ideally I would like it to recreate
the 3d building for me so I can edit it. But that’s probably wishful thinking.
Also, and this is more of a question for NifSkope, I’m curious if that program can
convert a file that Blender produces to the 4 different elements that the Railroads
As you can can tell, I’m completely new in this area so any help and insight in
how Blender handles things is very much apreciated. Thanks.