Lately I tried Blender + Marvelous Designer. I found the workflow doesn’t work as well as I thought. MD’s cloth simulation is very good, but you can’t directly change the mesh, and every small prop needs to be made in OBJ format then imported. The worst part is that once you export from MD, it becomes a point cache (or MDD or alembic), which is very hard to deal with in Blender. If you made a mistake then you need to go back to MD and run the whole simulation again.
I’m considering just use Blender to make clothes. But it’s very intimidating. I spent 2 days and still can’t get how “Cloth” “Rigid Body” “Collision” interact with each other. Especially I never know when to use Rigid Body’s “passive/active” “dynamic” and “animated”. I feel it will take much much longer time to learn than MD.
Is Blender’s cloth simulation comparable to MD for those who get a hang of it? Or am I wasting my time and should just stick with MD?