i wanted to create a game based on an anime that i watched, i though hey, blender has a game engine but can you actually make the level of game from this video, here’s a sample of the anime and what i’m basically trying to create:
the aim of the game is to kill the giants, there would be different locations, a plane field,a city, and high woods
all objects in the game can act of a point of anchor for the player to maneuver around, because as for now, all games is to be described is multiple platform where you can stand on and there are ways (fixed) to move on to the second layer with 3d visualization to it, but in this game, the whole thing has to be 3d, would that be possible?
there would be ai for the giants that can basically kill the player in air or even pull the string and hence kill the player, there would be gauge of gas there is and player limbs can be cutted off, but most of the time, it would be one off kill. as you could see from the video, the player can pass through underbridges, tree (slowing velocity), and grab onto surfaces right after maneuvering,
as for the giants, it could only be killed when cutted by neck if not it will recover over time, there is not health guage in the game, if you slice the giants’ eyes they wonder around, cut their leg joints, they can’t move, cut their hands, they can’t attack etc etc.
would it be possible for blender game engine to do that? or does it need to use another engine to be created? or do i have to create my own engine (not that i know how to do so). for the forests, there are only tall trees and you can stand on the branches and all objects are to be placed randomly(randomly place pre-meshed items, and for land, it would be produced randomly), so every time a new game starts, mesh would be placed and all meshes are a point of anchor for maneuvering, the player’s gear would pull the string that is attached to the anchor pulling the player towards the anchor and this is how the player would maneuver.
i guess you would need to work out all the physics of center of gravity and stuff.
but here is the main question:
can i do this in blender? or does it need to be from other engines (unity 3d?) or is it impossible for current technology?