Is dynamic indirect lighting possible with Eevee?

I mean, if I don’t use use an irradiance volume, things are usually very dark. But if I use it, indirect lighting seems static. Even if I move a thing that reflected the light, the light is still there.

So, what I wonder is, is dynamic indirect lighting (even if it is not very accurate) possible with Eevee? Or do I have to use Cycles if I want dynamic indirect lighting?

At this time, there is no way to do it in the main version of Blender, irradiance volumes are indeed static. However, there is a modified (unofficial) version of Blender you can download called “eevee screen space global illumination”. This adds realtime indirect light to Eevee, but it can only use what is visible on screen, so it won’t work in every scene.

An other alternative that could work is using manually placed and animated lamps to fake indirect lighting.

Hey, There is an addon called Eeevee Dynamic Lighting before. It basically will bake for each frame for animation render. So when object move in different frames, it will updated too.
If i’m not wrong, it is in sale 50% off now.

Just bought and tried. This moment adds only buttons and frame preview to the free script! :frowning:

I already purchase this addon and I guess you don’t understand the purpose of this addon. It’s not ONLY adds button and frame preview. The main use of this addon is to bake irradiance volume per frame when rendering animation which you can’t do with normal blender except baking it 1 by 1 per frame.

You can’t see the difference if light and emission shader in your scene is static. That is why it’s called dynamic.

You guessed wrong. I Know well the purpose of this addon. But in ver.3.0, once started the animation render, you could be able to stop it just ending the whole program (think of have started rendering a range of 250 frames…). CTRL+C (or BREAK) on Win didn’t work for me. Had always to go through Task manager, and restart the whole thing. More, the addon didn’t read the STEP FRAME value in Scene Tab.
I asked the author to upgrade with these simply mods, and the guy did it fast as hell!! Now it HAS these important (almost for me) features (Ver 3.1)